Interaction Design
Graphic Design

Driv - Driving School App

CLIENT
George Brown College
POSITION
Student
ROLE
UX Researcher/Designer, Graphic Designer
YEAR
2023

Driv is a tool aimed to be the go-to app that enhances the driver’s experience as they overcomes the milestones as they become a safe and experienced driver while contributing to the creation of drivers communities so that streets and road can be safer. This mobile driving companion will be registering every step of the way so that the driver can be as ready for any situation. Driv oversees drivers’ needs from the very start, learning to drive to getting a license and further more as the path of a safe driver is continuous learning. The app can also integrate with the operations of driving school in Canada and United States, so that these business can improve their operations.

Driv was thought also as future bridge between that it means to be a driver in this day and age and what future technologies will modify this role in society.

Approach

The project started as a solution for driving schools to improve aspects like communication, scheduling, managing while including learning enhancements in the form of new technologies. As the project developed and through research and feedback some new opportunities started to stand out. A service map was developed in order to understand the processes done in a driving school, from the moment instructors are hired, until the student gets their license.

Research

The research conducted was in the form of interviews, surveys, shadowing and observation in the driving school environment, while looking at precedents and new ways companies and manufacturers are entering the driving education field. It a historical timeline comparison was also important to be developed to have the overview of the past, present and future of automobile and driving education history and where would drive come in and how it would impact this ecosystem.

Solution

The design solution for the student driver app incorporates several key features to optimize the learning experience. Firstly, previous class notes can be conveniently accessed by students, facilitating revision and reinforcement of learning. Secondly, a comprehensive range of resources is provided to support their studies, ensuring they have all the tools necessary for success. To streamline the learning journey, lessons are organized into categories, enhancing navigation and comprehension. Moreover, a tier system is implemented to classify drivers, enabling them to track their progress and set goals. To maintain the integrity of the platform, all users undergo verification processes, ensuring a community of legitimate drivers. Additionally, collaboration is facilitated by allowing drivers to give and receive feedback, as well as find practice partners for mutual improvement. Furthermore, themed driving groups offer a unique opportunity for drivers to engage in focused discussions and activities, enriching their learning experience. Finally, opportunities to participate in events where drivers can connect with others who share their passion are provided, fostering a sense of community and camaraderie.

Lessons Learned

Efficient Communication: Driv emphasized the importance of efficient communication among driving school staff, instructors, and students, enhancing collaboration and community.

User-Focused Design: Prioritizing user needs through features like access to class notes and a tier system improved the overall driving experience, highlighting the significance of user-centric design principles.

Scalability and Adaptability: Originally developed for a specific client, Driv's evolution into a broader app solution for all driving schools in California underscores the importance of scalability and adaptability in meeting evolving market demands.

Click Here for Project Breakdown FileClick Here for Figma prototype

MORE PROJECTS